# Enemy Mobs

Enemy mobs come in different shapes and forms. The Mobs that spawn at night are different from the monsters that will spawn during the daytime.

#### creature’s / Mobs&#x20;

* for **common** Ribbon mobs level up = x 1,39&#x20;
* for **Red** ribbon mobs level up = x 1,69
* for **orange** ribbon mobs level up = x 1,99
* for **gold** ribbon mobs level up = x2,69
* for **Cryptic** ribbon mobs level up = x3,69

| **LVL** | **XP** |
| ------- | ------ |
| 1       | 5      |
| 2       | 6,95   |
| 3       | 9,66   |
| 4       | 13,42  |
| 5       | 16,313 |
| 6       | 18,66  |
| 7       | 25,937 |
| 8       | 36,052 |
| 9       | 50,113 |
| 10      | 69,657 |

### Basic monster

#### Monsters&#x20;

Draco's are fast and agile, they are skilled fighters. They spawn in the daytime and during the night.

\> Green Level 1 - Level 2: Spawns in > Doja Jungle > Pyro fields > Outside city wall

\> Brown Level 3 - Level 4 // Spawns in > Rocian's Path > Draco's cave > Swallowed Ruins

\> Blue Level 5 // Spawns in > Orions's Valley

#### Male Succubus

They only spawn at night, and they are very fast, yet they are small and come in many at the same time. They tend to latch on players, and like to syphon blood and life force. However, these shadow creatures are weak and die easily.

Levels from left to right

Red Level 3 // Spawns in > Entire oasis and Desert at night

grey Level 2 // Spawns in > Entire oasis and Desert at night

Green Level 1 // Spawns in > Entire oasis and Desert at night

### Spider Creature

**Archonic Spider**

The Archonic Spider, summoned by the Nephilim of Chaos roam the wild lands and can shoot arcane beams from their tentacles. They can also fight but are weak in close combat. However, they can be very efficient from a distance.

Levels from left to right

Green Level 4 // Spawns at > Orion Valley

Red Level 6 // Spawns at > Dry Oasis

White \[needs to be modified into a yellow colour] Level 8 // Spaws at > Pyro's valley

### Enemies/Mobs Ancient Undead&#x20;

These elite Chaos summons roam the wild lands, they are fast, agile and very dangerous. They roam all over the wild lands. Some say they are hosted by souls trapped in chaos.

They are much stronger than other enemy mobs, have more health, and strength and can block or dodge player attacks.

*Their level reflects the level of the region within the Desert.*

1. Priest: can enchant its members with a protective energy shield, raising defence by 50%
2. Alchemist: Can enchant its member's power and speed, Raising it by 10%
3. Warrior: is very vast, and uses two daggers in melee combat
4. Inquisitor: Swing its Scythe with long-ranged swings dealing heavy damage.
5. Foot soldier: A normal foot soldier with basic attacks, but comes with many

It has to be that the quantity of the spawn for each enemy time is balanced. The foot soldier needs to have the highest spawn rate, and the Priest has to have the lowest spawn rate.

*If there were 100 mobs*

* *40-foot soldier*
* *30-inquisitors*
* *15-warriors*
* *10-Alchemists*
* *5-Priests*

### Basic skeleton

Basic skeletons can come with many at once and typically are summoned by a Black Magician of the legion which hunts the restless by forcing them back into animation. However, these Skeleton creatures are weak.

### Spawn chance

The spawn chance of the skeleton has to be at least 50% higher at night. So in the daytime, the spawn chance of the skeleton will be lowered.

Their level reflects the region they roam in.

<figure><img src="/files/0HP9WFet77Hk81W2g3YB" alt=""><figcaption><p>Mob's impression</p></figcaption></figure>

<figure><img src="/files/b62DCmcDVqvfgtX2wmRz" alt=""><figcaption><p>Mob's impression</p></figcaption></figure>

<figure><img src="/files/0bI9aLLbn1TFrqZfCFFo" alt=""><figcaption><p>Mob's impression</p></figcaption></figure>


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