# Gameplay play & Mechanics

### Game progression

reate and master the perfect balance by combining timing, strategy, precision, and dodging to fight yourself into financial independence. Go on a quest, solve the mystery of the White Wolf, and discover new abilities and the elements of the soul.

Skill-based combat requires precise timing, strategic use of abilities, and an understanding of the opponent's tactics and abilities. Skill and timing based dodge mechanics allow players to perform quick evasive maneuvers to avoid enemy attacks. The EOAS game features a variety of items that can be used in PVP. Players can invade another player's land to steal resources. Invaders can use various tactics and strategies to defeat the host player.

<br>

**Levelling characters**

Character leveling involves accumulating XP displayed in the HUD's XP bar. Upon leveling up, players receive attribute points for precise character customization. To allocate attribute points, players must follow a specified number of steps. Each level grants 10 attribute points for distribution.

Resetting attribute points requires a special item, the legendary berry, capable of resetting all attribute points once. Upon consumption, a 33-minute timer initiates, during which players can adjust their attribute points. If the timer expires, the magical effect of the berry dissipates, requiring players to wait for another opportunity.

<table data-header-hidden><thead><tr><th></th><th width="209"></th><th></th><th></th></tr></thead><tbody><tr><td><strong>LVL</strong></td><td><strong>EXP</strong></td><td><strong>DIFFERENCE</strong></td><td></td></tr><tr><td>0</td><td>0</td><td>0</td><td></td></tr><tr><td>1</td><td>80</td><td>80</td><td></td></tr><tr><td>2</td><td>295,2</td><td>215,2</td><td></td></tr><tr><td>3</td><td>1089,288</td><td>794,088</td><td></td></tr><tr><td>4</td><td>4019,472</td><td>2930,184</td><td></td></tr><tr><td>5</td><td>14831,851</td><td>10812,379</td><td></td></tr></tbody></table>

* The chart above is always multiplied by 3,69

#### Player kills  \[x1,693 each level up]

| **LVL** | **XP**  |
| ------- | ------- |
| 1       | 15      |
| 2       | 25,395  |
| 3       | 42,993  |
| 4       | 72,788  |
| 5       | 123,230 |

Structures Version \[x1,963 each level up]

| **LVL** | **XP** |
| ------- | ------ |
| 1       | 5      |
| 2       | 9,815  |
| 3       | 19,266 |
| 4       | 37,820 |
| 5       | 74,242 |

After completing the quest the player will receive a bundle of exp Each Stat point/Attribute-like *attack* can level up on its own and has its XP bar; therefore there is an attribute level.  Per character level-up, the player gets 11 attribute points which they can spend on their own.

Starting Attribute point level 1. for No class. For more detail check > Stat scaling 💪🏼 🛡️ 🦄

| **Attribute** | **XP** |
| ------------- | ------ |
| Strength      | 10     |
| Dexterity     | 10     |
| Defense       | 10     |
| Stamina       | 10     |
| Intelligence  | 10     |
| Astral Energy | 10     |
| Class power   | 10     |
| HP            | 1000   |
| Crafting      | 15     |
| Cooking       | 10     |
| Hunting       | 10     |
| Mining        | 15     |


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://elementsofasoul.gitbook.io/elements-of-a-soul/eoas-mmorpg-game/gameplay-and-mechanics/gameplay-play-and-mechanics.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
