# Items & Rules

<figure><img src="/files/IYTlozepaZVafDfP994R" alt=""><figcaption><p>Elements of a Soul</p></figcaption></figure>

### Items

There will be multiple in-game items available that the player can gather and use in-game&#x20;

Gold/Nova Cash will be used to upgrade the structures

Gear items used in battles

* Legs
* Torso&#x20;
* Helmet&#x20;
* Weapon
* Gloves&#x20;
* Shield

Attack items used in battles

* Swords&#x20;
* Daggers&#x20;
* Bows&#x20;
* Staffs&#x20;
* Shields&#x20;
* Rings
* Hammers
* Wrists
* Maces
* Spears
* Dragon weapons
* Pistols&#x20;
* Battle rifles&#x20;
* Sniper rifles&#x20;
* Katana&#x20;
* Shotgun&#x20;
* Spell Ring&#x20;
* Claws&#x20;
* Crystals&#x20;
* Enchantment gems&#x20;
* Special arrows&#x20;
* Enchantment necklaces&#x20;
* Greats sword&#x20;
* Scythe&#x20;
* Scimitar
* Special elixirs
* Food items&#x20;

### Item indicators&#x20;

Rarity levels of props indicated by colour&#x20;

* Common – White.
* Uncommon – Green.
* Rare – Blue.
* Epic – Purple.
* Legendary – Gold.

There needs to be a random generator that for example gives out:

1000 – white props&#x20;

100 - green props&#x20;

50 – blue props&#x20;

25 – purple props&#x20;

10 – gold props&#x20;

* On every 1000 NFTs minted, this should be distribution&#x20;
* Should have a limited amount of time players can use them when they are equipped, the storage in the bank should not be affected if you store 1 item it takes 1 spot 1 spot can hold an unlimited amount of the same item.&#x20;

#### Skills level up on the mainland

* All skills

#### Items dropped in the mainland&#x20;

* All items

There will be a quest that can be done on the mainland to unlock a special building where players can build or join a guild. To play the game together with other players.

There will be characters placed on the mainland that players can interact with if they like which comes from the storyline/book.

In the guild building, there should be a chat function implemented, so players of the same guild can communicate with each other by message and voice.&#x20;

### Weapon & Item Rules:&#x20;

Gear used in the mainland won’t have a timer and can be used *unlimitedly;* only with loot battles or in the *wildlands can* the player *lose it and the timer applies; the timer should be manually activated in the Wildlands.*&#x20;

**The backpack** will show the accumulated amount of items that the player has gathered, the name of the items should be in the colour of the rare classification.

There will **be 2 standard items** that the player will receive when he starts playing the game&#x20;

* *Plasma cutter*
* *Backpack*

The first players of the game will receive special game equipment that only they will receive and that cannot be broken *(Genesis items).* Crafting will be used to upgrade these items except the backpack. The level these props can reach depends on the player's land, when these props reach a higher level It gives them a higher chance of minting rare in-game props.

\
For the plasma cutter it’s a rare gem, for the fishing rod it’s a rare fish and so on.&#x20;

Ethearium

Bitonium

Cryptonium

### Gems used for crafting&#x20;

* Ethearium- blue&#x20;
* Bitonion – orange&#x20;
* Cryptonium – ice green&#x20;
* "Inferno Crystal" red  (element: fire)
* "Aqua Crystal" ice blue (element: water)
* "Terra Crystal" green (element: earth)
* "Aero Crystal" yellow (element: air)
* "Aethereal Crystal" Pink  (element: soul)


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://elementsofasoul.gitbook.io/elements-of-a-soul/eoas-mmorpg-game/gameplay-and-mechanics/items-and-rules.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
