# Player Attributes

**Attributes Overview:** "In 'Elements of a Soul', each player starts with 11 key attributes. These are essential for your character's growth and performance in the game:

* **Strength**: Boosts your attack damage.
* **Defence**: Increases your resistance to damage.
* **Dexterity**: Enhances your agility and precision.
* **Intelligence**: Improves your spell power and magical abilities.
* **Class Power**: Unique boosts based on your chosen class.
* **Stamina**: Determines how long you can engage in physical activities.
* **Cooking** (Culinary Science): Your skill in preparing food items.
* **Crafting** (Engineering): Your ability to create useful items and tools.
* **Hunting**: Improves your efficiency in gathering materials from creatures.
* **Mining**: Enhances your ability to extract valuable resources from the environment.
* **HP**: Your health points, the core of your survival."

**Levelling System:** "Your journey begins at level 0, and advancing to higher levels requires accumulating experience points (EXP). As you progress, you gain attribute points which can be allocated to your various attributes, allowing for customization and specialization of your character."

**How to Earn EXP:** "You earn EXP through:

* Completing quests
* Killing monsters or other players
* Training in cities

For example, the EXP needed to reach each level is multiplied by 3

| **LVL** | **EXP** | **DIFFERENCE** |   |
| ------- | ------- | -------------- | - |
| 0       | 0       | 0              |   |
| 1       | 80      | 80             |   |
| 2       | 240     | 160            |   |
| 3       | 720     | 480            |   |
| 4       | 2160    | 1440           |   |
| 5       | 6480    | 4320           |   |

* It is always multiplied by 3

Each level grants you 10 attribute points to distribute according to your strategy."

**Visible Progress:** "You can monitor your progress through a neon retro wave colored EXP bar that visually shows your advancement in various skills. This bar is inspired by our distinctive game art style described in 'The World Quest' documentation."

**Special Mechanics:** "To reach new levels beyond level 4, you must also upgrade your land. For instance, to reach level 5, you must upgrade your land to level 2. This upgrade process continues parallel with your questline—each major questline threshold requires a land level upgrade.

**Health Points (HP):** "Players start with 1000 HP. Each level you gain increases your HP by 100, so:

| LVL | HP   |
| --- | ---- |
| 0   | 0    |
| 1   | 1000 |
| 2   | 1100 |
| 3   | 1200 |
| 4   | 1300 |
| 5   | 1400 |


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