# Stat scaling

All players have attributes stats, upgradable with attribute points \[AP] which players get by leveling up their character by filling the XP bar with XP. Each level up, the player gets a set of attribute points \[AP] The player gets 11 points and can choose what attribute stat to power up.

![](/files/eV0l2Iw1rdrTwuxralCY)

**The attributes which can be upgraded with AP are:**

1. Strength
2. Dexterity
3. Defense
4. Stamina
5. Intelligence
6. Class power
7. Health \[1AP = 64HP]

#### Elden Ring example: ⤵️

![Screenshot 2023-01-18 at 00.02.37](/files/iA4EynuveKwchAFbwjrl)

Each Class start with its set of attributes. To get a blank sheet of attributes, the player has to find the Wonder Berry to get all the attributes, including the pre, added attribute points.

**Blanco level 0**

| **Attribute** | **XP** |
| ------------- | ------ |
| Strength      | 10     |
| Dexterity     | 10     |
| Vigor         | 10     |
| Stamina       | 10     |
| Intelligence  | 10     |
| Astral energy | 33     |
| Class power   | 10     |
| HP            | 1000   |
| Crafting      | 15     |
| Cooking       | 10     |
| Hunting       | 10     |
| Mining        | 15     |

**Neo Ronin level 1 + 24 AP**

| **Attribute** | **XP** |
| ------------- | ------ |
| Strength      | 24     |
| Dexterity     | 14     |
| Vigor         | 10     |
| Stamina       | 16     |
| Intelligence  | 10     |
| Astral Energy | 33     |
| Class power   | 10     |
| HP            | 3000   |
| Crafting      | 15     |
| Cooking       | 10     |
| Hunting       | 10     |
| Mining        | 15     |

**Astral Alchemist level 1 + 24 AP**

| **Attribute** | **XP** |
| ------------- | ------ |
| Strength      | 10     |
| Dexterity     | 10     |
| Vigor         | 14     |
| Stamina       | 14     |
| Intelligence  | 26     |
| Astral energy | 33     |
| Class power   | 10     |
| HP            | 3000   |
| Crafting      | 15     |
| Cooking       | 10     |
| Hunting       | 10     |
| Mining        | 15     |

**Geo Gunner level 1 + 24 AP**

| **Attribute** | **XP** |
| ------------- | ------ |
| Strength      | 10     |
| Dexterity     | 18     |
| Vigor         | 21     |
| Stamina       | 15     |
| Intelligence  | 10     |
| Astral energy | 33     |
| Class power   | 10     |
| HP            | 3000   |
| Crafting      | 15     |
| Cooking       | 10     |
| Hunting       | 10     |
| Mining        | 15     |

### Weapon Scaling

Weapons stats are scaled with the AP stats of players.

* **Vigor:** Defense and resistance you have
* **HP:** determines the amount of health you have.
* **Intelligence:** determines the amount of Astral damage a magic attack based on Astral energy does. With Melee, it boosts critical hit chance and increases the overall attack efficiency.
* **Stamina:** is an important attribute, since it depends on your stamina to run, block attacks and throw punches. In addition, it also influences the weight of the equipment you can carry and your agility and movement speed.
* **Strength:** the name says it all. If you use weapons that scale in strength such as swords, axes and hammers, don't hesitate to raise it often.
* **Dexterity:** light weapons are much more powerful thanks to dexterity. It also affects the damage you inflict with the bow, pistol, or rifle.
* **Astral energy:** determines the amount of Astral Energy, the magic bar you consume when casting spells and performing skills, among other actions.
* **Class Power:** This scales the class power skill, but will be unlocked after level 10.

### AP Rules 🚨

1 AP = Stat x 1.24

Attack power = AP + Weapon Attack stat x 0.64

Defence power = AP + Weapon defence stat x 0.64

Astral power = AP x 0.64 + Weapon Astral Power stat

Intelligence = AP x 0.64 + Weapon intelligence stat

and so on

### Sword and melee AP Scale

**Strength > Attack power**

**Vigor > Defense/resistance**

I**ntelligence >** **Increase the chance of critical hits and better damage rates.**

Effective attributes are strength, Intelligence and Vigor. Sword and Melee weapons always have more attack power than shields, and the other way around.

#### Example: Sword X level 9

120 attack

30 defence

12 intelligence

\+ Neo Ronin level 1 player attributes \[AP stats}

\=

Attack power: 24 + 120 = 144 × 0.64 = 92,16 DMG \[Low +0% DMG /// High + 25% DMG]

Defense = 10 + 30 = 40 × 0,64 = 25,6 DFS

Intelligence = 10 + 12 = 22 × 0.64 = 14,08 INT = + 14% Max DMG

Thus, the maximum damage the player can do with this sword based on his stats is 92,16 + \[between +14% DMG & 39% DMG] <<< The intelligence \[INT] boost is always added to the maximum and also becomes this beginning amount.

**Conclusion**

DMG between 105,06 DMG & 128,10 DMG

### Ranged AP Scale

**Dexterity > Attack Power**

**Vigor > defence/resistance**

I**ntelligence >** **Increase the chance of critical hits and better damage rates.**

#### Example: pistol X level 9

120 Attack

30 Defense

12 Intelligence

\+ Geo Gunner level 1 AP stats

\=

Attack power: 18 + 120 = 138 × 0.64 = 88,32 DMG \[Low +0% DMG /// High + 25% DMG]

Defense = 21 + 30 = 51 × 0,64 = 32,64 DFS

Intelligence = 10 + 12 = 22 × 0.64 = 14,08 INT = + 14% Max DMG > Total = %39

**Conclusion**

DMG between 100,75 DMG & 122,76 DMG

### Astral Magic/wands/spell books AP Scale

**Intelligence > Attack power**

**Vigour> defense/resistance**

**Stamina > Increase chance on critical hits and better damage rates.**

#### Example: Spellbook X level 9

120 Intelligence

30 Defense

12 Stamina

\+ Astral alchemist level 1 AP stats

\=

Attack power: 26 + 120 = 146 × 0.64 = 93,44 DMG \[Low +0% DMG /// High + 25% DMG]

Defense = 14 + 30 = 44 × 0,64 = 28,16 DFS

Stamina = 14 + 12 = 26 × 0.64 = 16,64 INT = + 16,64% Max DMG > Total = %41,64

**Conclusion**

DMG between 108,98 DMG & 132,34 DMG


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://elementsofasoul.gitbook.io/elements-of-a-soul/eoas-mmorpg-game/gameplay-and-mechanics/player-attributes/stat-scaling.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
